Posts

Showing posts from January, 2019

1/31/2019 class

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Figured i can do some of the walls with the landscape tool and maybe paint a different material.

1/31/2019

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Added a rough ground for the level then worked on the sub.

1/30/2018

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I only had time to work on the sub for a bit.

1/29/2019 in class

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My plan is to have 2 or 3 switches to be activated in order to drop the gate and proceed through the gate Have the level mostly blocked out. i guess i can start working on the landscape. im tring to figure out how to do the canyon and valley bit.

1/29/2019

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Plugging away on the sub and level. making like a cage for the lights with a spline The game will be a flying with a sub.

1/27/2019

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Figured i try to get a head start on the level and my sub asset.

1/25/2019

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An idea for a submarine using the ufo for scale. Some of my initial ideas and sketches, i know its hard to see because its mostly pencil but it helps me so far.

project done 1/22/2019

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Just finished and packaging the game. Breezed through the cinematic. i couldnt get my scene to render but his does and im not sure why.

1/22/2019

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Messing with the matinee which apparently is an outdated legacy system so ill have to research the latest cinematic tool. this particular tool was pretty frustrating so if i wanted to undo something it would lock the undo tool even after i close matinee tool.

1/19/18

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Finished particles and the visual scripting.

1/18/2019

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1/17/2019

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Finish off  the lighting then kind of breezed through the post processing effects mainly because everyone they showed was already enabled. I figured i could mess with the exposure to help make it darker but i dont know how to make the shadows less strong.

1/15/2019

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new directional light. spotlights reflection box Starting on making lighting. so whenever i build the lighting my models all turn pitch black so i gotta figure that.

1/15/2019

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Getting into textures and materials Forgot the add the lamp. the map already had the lit lamp so i had to apply the not lit texture Then topped off the module with iterations which is interesting. On to module 7 and just in time lol.

1/14/2019

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For some reason the scale of my world is insanely massive and at this point i dont know how to uniformly scale everything down. ported my landscape and objects to Maya but Maya has a hard time maneuvering and viewing everything. and since everything is so large got assets and props into the level. looking at materials.