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Showing posts from December, 2018

12/29/18

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Finished the map and worked on texturing most of the materials.

12/28/18

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On to making levels with pro builder and pro grid. which are extremely simplified versions of 3d modeling so its easy to understand. I can see how easily it is to for people to make levels with the tools ive seen so far. then add art to them later.

12/27/2018

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okay i got the thing to move around where i click and the cursor changes to which is fun. after adding like a chest that the player can go to and started working on the npc behavior. this was a challenge because even after just copying the script because the one i wrote just wouldnt work. even the copied one didnt work so i redid it and something got changed and it just worked and i couldnt tell you why. code melts my brain.

12/25/2018

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Okay today was a bit rough and it was a crash course in programming c#. Couldnt get it to work first time so had to re-watch the video a couple times to understand it.

Getting started on unity

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Just in case this becomes useful for my class next semester doing the unity 2018 fundamentals on plural sight Basically grasping the initial UI then making a main scene. Made the scene turn green when running to avoid messing up changes when running the game This is cool, with an object selected if you click on it on hierarchy the press f it frames it which is nice. then messing with some things to round off this module like applying a override so all the cubes match.